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Serket Studios

Serket Studios

3,210 subscribers

👁 122,013 views

Game Design Documents - A Comprehensive Guide

Video Overview & Insights

This is a video many of you have been requesting for some time. I explain what a Game Design Document is, when to use it, and why. I then go over several examples in detail, outlining major elements and the reasoning behind them, to show you what professional docs look like, including the GDD for one of our own titles - The Alchemask.

Support:

Merch: https://www.redbubble.com/people/serketstudios/shop

Is there a video up for the marketing and technical aspects of the GDD?

— @micah2887

Buy "Thelema: Mystic Will" on Amazon: https://www.amazon.com/Thelema-Book-Fool-Mystic-Will-ebook/dp/B07B697Y7B

Website: https://serket-studios.com/

video is a little old, id give it a remaster by now and remove pirategayware. I'm here wondering if i should keep listening or not at this point.

Edit good info here, even with that stain in it as a reference a few times.

— @pwnonator

Buy Serket Tracker on Itch.io: https://serketstudios.itch.io/serket-tracker

Patreon: https://www.patreon.com/SerketStudios

Has anything come of Alchemask? It sounds interesting

— @tannerwinward5025

Ko-Fi:https://ko-fi.com/serketstudios/

Discord: https://discord.gg/5DUbErYeQW

6:34 Pirate Software is probably THE worst example for game dev

— @apelsin9094

If you enjoyed this video, please like, share, subscribe, leave a comment.

Additional Resources:

Atlassian.... Unfortunately we them at work. If game programming is something you love doing as a fun hobby, avoid Jira and Confluence.

— @diynevala

Develop.Games: https://develop.games/

GDD Wikipedia: https://en.wikipedia.org/wiki/Game_design_document

The remarks about Pirate Software did not aged well at all XD

— @teh1archon

GDDs of other games: https://gamescrye.com/resources/game-design-documents/

Anatomy of a Game Design Document: https://tinyurl.com/Anatomy-of-a-GDD

Hello sir how is your game development going 1 year later?

— @allmusicplays

One-Page Template: https://tinyurl.com/One-Page-GDD

Full GDD Template: https://tinyurl.com/Full-GDD-Template

I like how the scorpion on the chratchters head was also showing emotions.

It was cute 😊.

— @T_shurt

Alt Blank GDD Template: https://tinyurl.com/Blank-GDD

Pozefsky Template GDD: https://tinyurl.com/Pozefsky-GDD

Such a well formatted video

— @xokyle

Mass Flux GDD: https://tinyurl.com/Mass-Flux-GDD

Double Coconut GDD: https://tinyurl.com/Double-Coconut-GDD

Going trough the video I realised I wouldn't actually play my game. It's a platformer, a kind of genre i touched once and never played again. This is a project i wanted to make just to finish at least a project and learn enough knowledge for the big "Dream Game". But is it really possible to make a game you wouldn't 100% enjoy? Should i go for another idea?

— @ender_0967

Notion: https://www.notion.so/templates/design-doc-template

Confluence: https://www.atlassian.com/software/confluence/templates/design-system

Pirate Software Discord? Way to instantly completely discredit yourself.

— @insomnolant6043

References:

Healthy Gamer + PirateSoftware: https://www.youtube.com/watch?v=rr4LjzbFd1o

"Thor is very wise."
lol

— @baxterburgundy9284

How to Sell More Games on Steam: https://www.youtube.com/watch?v=ht6xx9en-ZU

BTP Pass the Game Challenge: https://www.youtube.com/watch?v=4Rs84t5t8W8

im only like 20 minutes into the video so maybe this has been covered but another reason to make a game design doc as a solo dev is for showing it to others, having it as a reference if you do end up working with someone else as a team, or even using it for crowdfunding. of course, having your ideas out on paper fully are also important

— @TheGirlOfAllTime

Design Doc Elements: https://www.youtube.com/watch?v=QS9CYuUOmU4

Adam Millard Elements: https://www.youtube.com/watch?v=yzSzJqAAyxg

Good resource, it's kinda annoying hearing the pirate software stuff so much considering he is barely a dev, but aside from that there's good stuff to be learned here.

— @Dogedevnet

Sequelitis: https://www.youtube.com/playlist?list=PLu5a9-aw8CA_xRgSUtUjcEem6d_cJk9Mx

Boss Keys: https://www.youtube.com/playlist?list=PLc38fcMFcV_ul4D6OChdWhsNsYY3NA5B2

Thank you for the video, man, saving it for later. This dude dropped an entire lecture on YouTube like its nothing

— @trashfrog9229

Designing for Disability: https://www.youtube.com/playlist?list=PLc38fcMFcV_vvWOhMDriBlVocTZ8mKQzR

00:00:00 Intro

PirateSoftware thing didnt really age well huh

— @NDcrd

00:00:53 Overview

00:01:48 Why Should I Listen to You?

Bathesda: pshhhhhh I don't need this useless thing. It only wastes time.

— @musstakrakish

00:02:50 What is a GDD?

00:05:39 When to use a GDD

I am senior/lead programmer and have been working in the game industry for many years now. However, only recently have I gotten myself into the game design and I found it extremely challengin to design a game that is actually fun, despite having a lot of ideas. I watched a lot of GDD videos and the were all confusing to me. I am happy I came across this video. It is very streamlined, very well structured and taught me a lot! Thanks for this a lot!
I was writing my GDD as I watched your video, I looked at your sections and modified that to fit my project more and I already found a lot of inconsistencies between the features we planned and the emotions that our game is supposed to put the player into. It's amazing how that work. I think I finally started to wrap my head around that!

— @MusicForLifePL20

00:08:47 Why Bother?

00:12:50 A Quick Note About Storage

Do descriptions like this piss anyone else off

— @matthewbasso8083

00:14:34 Production Should Freeze the Document

00:16:39 First Recap

Bro definitely attended those SCAD amp lectures 😂

— @matthewbasso8083

00:17:27 Intermission

00:18:26 Our Project

Hey look betheda’s emil the totally legit lead “writer” could learn a thing or two

— @SqualidsargeStudios

00:19:33 Packaging, Hook

00:21:35 Outline

The best video on youtube for this subject

— @armingdev

00:23:34 General Pitch

00:24:59 Inspirations

Oof… this video aged a bit poorly with those clips of PirateSoftware. Can’t stand that obnoxious self-important narcissistic sociopath. I hope you’ve distanced yourself from his ecosphere. That guy is toxic AF and is a detriment to the gaming community.

— @PotatoHopback

00:26:37 Player Experience

00:27:37 Platform

Thank you so much for putting this together ❤

— @msvladyslavap

00:27:50 Software

00:28:34 Genre

The game summery and high concept are two different descriptions. Game summery is a relaxed description of the game where the high concept is the game pitch highlighting marketable elements and features of your game like the back of a game box.

— @paulblart5358

00:29:54 Target Audience

00:34:17 Concept

There's so much depth to this video, I love how you often referenced existing games as examples

— @Break.

00:34:24 Core Loop

00:35:59 Themes

Amazing video! So much useful information and backed up with clear examples. Keep it up!

— @Mcristini1994

00:38:21 Primary Mechanics

00:40:45 Secondary Mechanics

I feel happy and motivated to my GDC. Like it and thanks a lot 😊

— @archisoncapuno1721

00:41:26 Tertiary Mechanics

00:42:47 Combat, Puzzles, Quests

Amazing! In-depth, informative and entertaining video. Thank you!

— @imdkarnik

00:44:07 A Note on Mock-Ups

00:45:45 Story

I'm really glad you made this video.
Thank you.

— @Eldritchforge

00:48:48 Art

00:49:22 Design

Amazing video!

— @Bardent

00:52:17 Visual Effects

00:53:16 Lighting

Sad to hear people don’t do paperwork in programming nowadays. Bad ethics! Students who come out a programming education who have not coded on paper before on computer have been failed by the teachers. Design document? You should hear this week 1, design one before you code a program. Modern classes for programming are a joke. Glad to have learned 2000-2003

— @througtonsheirs_doctorwho

00:54:26 Audio

00:55:54 Sound Effects

Hi, Thanks for the informative video. I am a voice over actor. Do you need any voice over actors for your upcoming game?

— @IMaKing80

00:56:41 Voice Acting, Cinematics

00:57:51 Game Experience

Never done a GDD but I’ve got a digital sketchbook of over 400 pages for concept ideas, architecture diagrams, and planning out new functions and classes.

— @panampace

00:58:00 UI

01:01:49 Controls

Among other things 😉

— @nelcorazs

01:03:32 Menus

01:06:00 Diegetic Elements

Man, I love this video, rewatching it time by time, when dont remember something. Sharing with everyone too. Thank you, brother

— @brucekinggg

01:07:36 Integration

01:09:02 Bringing It All Together

I guess... If I can bring myself to do this step, I should totally add you into the credits of the game. This is exemplary. This video should be a mandatory view for any game dev who thinks about publishing their game.

— @hiiambarney4489

01:13:09 Conclusion

01:14:15 What's Next?

I'm a D&D forever DM (by choice, I love it too much). The last game I played was so fun and the narrative so good I was hoping that one day I could maybe turn it into a video game. Just a few weeks ago I found out that as a TypeScript dev of 5 years, I actually already know everything I need to code out the kind of game I want this to be. But the GDD was pretty intimidating.

This video was exactly what I needed to help move me along my path. Thank you, Serket.

— @mosescosme8629

01:15:02 Outro

You can practice writing a GDD by writing one about an existing game. That lets you learn to abstract a gamedesign by observing it.

— @vast634

More User Perspectives

@

This is an awesome guide, thanks a lot!

@aliridha1082
@

Great vid bro. As for the Starfield shaming, seems kinda petty when ur a dev, but to each their own. And for the record, lots of people enjoy Starfield. Though ultimately disappointing imo, I enjoyed my time with the gameand i even liked Starfield more than any Zelda I've ever played.

@hihosilver1234
@

Essentials?.... comprehensive guide?

Well which one is it.

@blackhole7818
@

There's a KNKL Show discord??? Whoa!

@RoxanneKaiser
@

Doing solo dev and a newb and knew that some form of outline was critical but part of tutorial hell that kept getting missed was this non code starting block😂

@UlshaRS
@

Ive heard the advice that its best to make the prototype first, and then write a gdd to cement the fun you found in the prototype, so u can expand it to a full game. Though this doesn't apply to games that are hard to prototype

@theimperialkerbalunion7568
@

More than an hour of tedious garbo for like 5 minutes of valuable information. Uuughhh

@thisisfyne
@

This is a very helpful video. I’m trying to think of how a GDD might be applied to a tabletop game.

@Demonskunk
@

If you’re looking for input/feedback for your game’s POV, I just have one strong request: Have a front/back/left/right sprite and attacking sprite of your character. The WORST thing about Cult of the Lamb IMO is that you can only attack left and right, and it’s not immediately clear how far forward or backward your attack hitbox extends.

@Demonskunk
@

very well made guide for making GDDs

@saaddurrani9652