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Jonas Tyroller

Jonas Tyroller

232,000 subscribers

⏱ 👁 568,906 views

This Problem Changes Your Perspective On Game Dev

Video Overview & Insights

A new approach for thinking about game development and my very best advice for how to make a successful indie game.

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Great video, but I disagree that the space is infinite. It is limited by hardware and player input. Constraints are your friend, so it is nice to know such limits up front, either with console specs or minimum target hardware. With quick algebra you can then calculate world size limit, entity count limit, player speed limit etc.

— @Muskar2

0:00 - Design Is a Search Algorithm

1:33 - PROBLEM 1: Speed vs. Accuracy Tradeoff

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Excellent advice! Thank you!

— @EduardoRamirez

3:26 - PROBLEM 2: Local Minimum

5:24 - PROBLEM 3: Infinite Search Space

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This really completely changed my perspective about game dev let's scrap my projects that wouldn't have gone anywhere and start searching, I'll go wide first personally. And finally I can allow myself to make crappy code and have fun looking for ideas ! I can't thank you enough for this video, wish me good luck for the rest.

— @le-pas-cuit44719

7:52 - PROBLEM 4: Wrong Reward Function

15:58 - PROBLEM 5: Noisy Measurements

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You're making it sound like Fortnite devs innovated by turning it into a battle royale mid-development. They didn't invent the genre, they just copied DayZ battle royale.

— @Ambander-p3x

16:31 - PROBLEM 6: Exploration Costs

20:19 - PROBLEM 7: Multiple Captains

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Bro discovered gradient descent for human brains

— @pureatheistic

23:00 - Red Flags to Look Out For

25:27 - 3 Main Takeaways

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I dont understand wtf you're talking about, why are we talking about boats ? and why are we talking about search algorithms, isnt the video supposed to be about game dev ?

— @noctuss86

My game Thronefall:

➤ Play Thronefall on Steam: https://store.steampowered.com/app/2239150/Thronefall/

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how do you measure appeal? I mean do you have some practical advice to test the waters?

— @WanderersTip

➤ Join the Thronefall Discord: https://discord.gg/gVYctptyg8

My last game "Will You Snail":

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holy must watch for literally anything involving software

— @Oscar_CS

➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

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watching this again after 2 more years of development experience. I think I've gone through each and every problem this video stated, and through trial and error,. reached to the same conclusions that this video made.

— @kawaiianthony8090

For the game developers among you:

➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

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And how do you actually validate the explored ideas? You build a prototype and then what? Based on yourself, or let people in your circles / team have a look and see the reactions? Or what is the optimal for solo dev? Thanks!

— @Fundalf_the_greyt

Hope you enjoy. :)

#gamedev #indiedev

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Thanks for the video! How do we manage to get fast reviews for our prototypes while on speedboats? Where to get feedbacks? Thanks :)

— @fxf5417

More User Perspectives

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It's not too late to make changes to Thronefall's economy. Make it an experimental game mode.

@TheNeighbor4U
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Re: the equation @15:52 - it's cool because you've kind of reinvented the marketing wheel here.

Fun maps onto purchase frequency (where 'fun' is playing the game multiple times/buying the product multiple times)
Appeal maps onto Market Penetration (how many unique customers are buying your product)
Scope maps onto cost or investment - as you say.

MPen * Purchase Freq = Market Share (literal definition of market share when rolled up from MPen)
Market Share / Cost is effectively how you would evaluate the ROI of your marketing.

In more recent research in the marketing field, they are finding Purchase Frequency seems to be a function of Market Penetration - in your case, if you make the game appealing, and then the game actually lives up to that appeal that you have communicated, that is what would be a major determinant of if players find your game fun and return.

It makes sense, once a player purchases the game, it's not like the original reason for them buying was lost. Now your game just has to prove itself, and then continue to meet that fantasy day over day for repeat play.

@PUBalanceTeam
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Always remember: for a solo dev/small team the number one most important skill and resource to have to make a good game is MOTIVATION. All of this advice is great. As long as it makes you excited to implement it and see what you get. If any advice makes you think "oh god this is gonna be dry and boring and I hate it. But I guess I should because its the 'proper' way". Then stop. Turn around. If you're not enjoying the process at all then your players sure as fuck won't. Find the fun.

@kaboomsihal1164
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3:52 halo started as a too down strategy game.
They discovered the game was better the closer the camera for to the action. So they ended up with a third person shooter with RTS elements held over.

@shivafang-f4r
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You have changed my entire strategy around game development sir. Thank you SOOOO much! =D

@sterlong
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Why so fast?

@Blow_BacK
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Thank you so much for making this video! Extremely helpful!

@daviddaigle4841
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Is this the gradient descent meta

@Dorbellprod
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Too much info packed in 25 minutes. It makes sense why it blew up. Maybe make one video on your Video creation process ,its well done.

@rohith33333
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I am not convinced about this. Why not look at other games, they already have done the exploration for you for 40+ years now.

@oredaze
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Oh so this is a year old video, about trying to make a sellable game as much as possible. Yeah go suck a rock.

@wizardnotknown
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I don't understand the metaphor? What are we searching for? Ideal code? Ideal design?

@ConradMaxart
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That video is GOLD. Thanks Jonas, that was brilliant as always mate.

@Synthercat_DC
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remember with fortnite to decide thats what youre doing before selling your game or you will have a bunch of people like me and my friends/family who are disapointed because its not what we wanted or paid for. also if you make something unique and then decide to chase the trend cause your game isnt as big as among us, you take the gamble of finding all new players at the cost of almost certainly losing all of your old players like deceit did.

@crystalrage
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Your work is fantastic, thank you Jonas.

@DharmaScienceRadio
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I teach a masters program in product innovation and I’ve stolen some concepts from this to teach my students on how to limit their push to pure innovation in order to stay in bounds of consumer acceptance.

@SomeHobo7
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Absolutely amazing, I wish I could subscribe twice!

@100Enligntened20angry
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I wouldn't say Epic were brave 04:08, they were chasing the games as service model as they were trying to break China all while PUBG was dominating the market. Epic were Epic and rode the market to appease the overlords with the cash, aka The Disney Accellerator program.

I'm not bitter about Unreal Tournament in the slightest.

@Viddy-2112
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I had the founder edition for fortnite. I don't like BR and only got the game for the zombie defense mode.. I thought it was really cool lol.

@overratedprogrammer
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Legitametly the most comprehensive advice

@Haroombe
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the branching scan might actually be faster than the single path. every time a design decision would normally bring me to a halt to agonize over which way to proceed, i can instead just cruise on by the fork in the road, knowing i will also take the other path.

@maolmhuire
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holy crap there are some seriously powerful bombs being dropped in here, you earned my sub. I have found over the years that if you sprinkle some gamedev approaches into existing business situations you can easily make massive inconceivable changes to projects. I really want to call out your idea of teleporting the captains, what a genius management tactic that is. Wow.

But I mean the whole concept of this video is going to be game changing in a lot of scenarios. Plenty if not all projects even in the enterprise space can benefit hugely from a bit of design search, but you've got plenty of product managers and designers who think they're god's gift to humanity and can't even conceive of the possibility that the first idea that popped into their head isn't a sublime work of genius. Going to the opposite extreme at least for a small timebox is almost always going to pay off.

@stevenlu7324
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Probably a better way to state it is Presentation, Immersion, and Accessibility.

@MaximumBloop
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I feel like every sentence in this video could be unpacked into a whole new video

@davidfernandezhuerta3348
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This is like a bible for indie devs

@only.6731
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Did YouTubers become game devs? Or Game devs just suddenly get their self-esteem boosted? Why can't they stop showing their faces as a main scene in the video? Please stop

@vincentiusiseus
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With the economy in Thronefall... Make a new game mode 😎

@jaysonp9426
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This video is amazing. Thank you for taking the time to make it.

I am not deep into game dev, I am however still able to identify many analogous processes where these lessons are quite valuable. Perception itself is a sort of search algorithm after all, so understanding how to search effectively is not just rewarding in the space of game design.

@MrChaluliss
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It's just like how light / quantum work :
you shine everything around then narrow down to which version fit your vision / desire the most for the whole production time.

@thanatosor
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This video is so deep !

@RiYo8
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Never had of someone make too much sense till your video, thanks man

@androvictrayo-dy7eh
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Surprisingly good video!

@AlexanderSamarth
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Holy moly OBVIOUSLY, thank you! Game modes! I was stuck in this mental stove pipe with my project between 3 major mechanics I prototyped and really enjoy but don’t want to blend them too heavily! Game modes!! Thank you! 🙏🏼

@ironstackinteractive
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Holy shit the density of useful information and frameworks here is sooo much higher than most other places.

@MikeHeadleyMakes
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This: Trying to calculate Emotions

Why don't you just make a Game that YOU would love to play yourself and be passionate about it? I think that is what makes good games and not this Ubisoft / EA approach of calculating the shit out stuff trying to make "the best game ever".

@Crophixx
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Why does this guy feel like the Randy (IYKYK) of game dev? "I have to admit, I'm a bit of a formula lover" really hit the mark 😅

@Cryostriker-au
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Amazing!

@mazen7844
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this video is about a lot more than just games… such fantastic nuggets of life and business and relationship wisdom in here!

@yavorkaludov3661
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So, A* but for an unknown goal... fek

@shamblingpound9617